Last year at school we were asked to choose a theme for a project that would last the whole year.
The project I came up with consisted of somethings that I was familiar with, and some things that I had never done before:
- First of all, design a concept car of my own. Not something too flashy and futuristic, but a car that I would like to be seen in, and most important, a car that would be believable. A car that could actually exist.
- Second, make a 3D model of the car. While it wasn't my first time making a 3D model, it was my first try at making a car using 3D Studo Max.
- Third, and since I love graphic design, design promotional posters for the car. This consisted of creating a name, making a logotype, and creating the actual posters for the car.
- Fourth, create two videos using the 3D model of the car: one promotional video, and a more funny and personal one. Now this was something I had never tried before and it was a great experience, and even though it was a hard task for one person only, I can say that they came out pretty well.
(Some minor steps were obviously left out of the list; things like creating the scenes for the videos)
It was a great experience, and very rewarding; especially considering I got the highest grade possible.
This one is just a generic render of the car model, made in 3D Studio Max. When I first thought of the project, I considered making a high-polygon model, but decided to go with low-polygon, since the other option could delay the project.
The car has roughly 12000 polygons, 2x1024² textures and 3x512² textures, all made from scrath using Photoshop. My goal was not to make an optimized model with the lower polygon count and fewer texture maps possible, but to model a good looking car, regardless of its polygons or textures.
Also, check out:
03 Concept Car - Teaser
03 Concept Car - Posters
03 Concept Car - Sketches
Comments and favourites are really apreciated.