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This is a render of my second 3D model, back in 2004, when I was learning 3D modeling.
It's a low-poly Ferrari 456 (10093 triangles), meant to go in-game as a GTA: Vice City mod.

Modeled in Zanoza Modeler and rendered in Cinema 4D.


Enjoy.

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Submitted on
March 26, 2006
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:icondisarmoniamundi:
pois e estava s a aprender..ta bem tá
tu ja sabes o k penso disso do 3D..quero que me ensines!!!! lool


abraço
Reply
:iconsandrodcpereira:
~sandrodcpereira Apr 12, 2006  Professional Digital Artist
Sempre ás ordens!

=P

Quando me vires pela net avisa para eu te ensinar isso!
Ah, e muito obrigado pelo favorito!
Reply
:icondisarmoniamundi:
ok eu agora ando "ocupado" com o program das casas..mas vou instalar o 3D studio e deposi vou t melgar a cabeça.

de nada pah! se eu adicionei foi pk gostei n ando a fazer favores lol =P

abraço
Reply
:icongrettir:
~grettir Mar 27, 2006   Digital Artist
Dont you think 10k tris is a bit much for a game?
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:iconsandrodcpereira:
~sandrodcpereira Mar 28, 2006  Professional Digital Artist
Well, I don't think it's that much for pc gaming.
I have a Geforce 5600, which it's pretty crappy for today's standards, and it handles it very well.

Also, being my second 3D model, I was trying to make a good model, and didn't really care about the polycount.


Thanks for the comment!
:)
Reply
:icongrettir:
~grettir Mar 29, 2006   Digital Artist
Hmmm, I actually have the same gfx card... Interesting.
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