More old stuff, this time my very first 3D model.
I decided to give 3D modeling a try back in 2003, making this model to go into the Vice City engine.
The model took a few months to complete, as I learnt how to use the program and how to actually model,but I really like how it turned out, especially considering it was a first.
Unfortunately, it was never properly converted to the game, but it's mostly due to laziness.
The model has roughly 10.000 polygons, was modeled in Zanoza Modeler and rendered in Cinema 4D.